With the area surrounding Aeston finally safe, our heroes to be turned their eyes onto the mountain range west through the woods. Atop it’s lofty peaks sits the manor of the enigmatic Lady Argentum who gave our party their call to action and set these events into motion.
The trek up the mountain was not without its own dangers, from collapsed bridges to angry hill giants the stalwart adventurers pushed forward, undeterred by the threats they may face still.
As they reached the entry they were confronted with the corpse of a guardian who’s spirit decided it was not done guarding and possessed Mr. Merrigold. After a tense discussion, they finally managed to convince Guardian Rehalem that their intentions were pure.
With only a moment to breath, the tortured screams of Lady Argentum pierced the calm of the mountain top, and with it a torrent of arcane energy which caused the statues and inanimate objects to spring to life in indiscriminate defense of the manor. After defeating the statues of long dead adventurers, our heroes were able to make their way into the manor proper.
Inside, more animated furniture and hobgoblins awaited, but short of a toasty situation with an animated fireplace and a runaway coat rack, our heroes prevailed over the first level of the manor.
On the second level, they learned that the Lady’s spirit was bound by some kind of rituals, one deep within the garden and the other hidden away within the study.
Along the way, the were able to rescue some common folk who had been serving as the hobgoblins’ slaves, being forced to mine deep into the courtyard of the manor. These slaves had learned of old servants’ passages within the manor and used them to take an unforeseen path towards the gardens.
Within the botanical gardens our heroes met with a treant by the name of Oakbrow and rescue him from his confines within a magical circle of fire. Sabriel’s effort to dispel his prison were rewarded as Oakbrow bestowed an unidentified fruit as a gift and opened a path to their goal.
What followed was a battle of magics and darkness thanks to the miasmic darkness the Xander called forth. The spell and the party’s flurry of attacks were enough to distract the mages from their ritual, though they returned the slight with a series of fireballs, leaving our heroes very worse for wear. In the end, the day belonged to our heroes and they slayed the dragonborn cultists.
Next came the study, a labyrinthine library that one could get lost in for days if they so chose. After some scouting, Al came to a realization that they were not alone in study. They were accompanied by mages of The Westerwynn College of the Arcane. After some discussions and convincing they discovered that though some form of magic Lady Argentum’s library was attached to the Westerwynn Grand Library in some fashion, though they were unable to effect one another in their opposing places.
Within the study, they managed to intimidate the students who seemed to be performing the ritual to keep the second chain in place. Though they were quite capable of the ritual, they did not seem to know it’s purpose and were under the guidance of a professor at the school.
When the second chain broke, Argentum’s cry this time was not that of pain, but instead freedom. When the party made its way to the courtyard, they caught glimpses of her soaring overheard while they did battle with the remaining forces.
Telling the Lady to wait for their return, our heroes continued down the tunnels to confront the long whispered of “red warrior” whom they learned was Razz’vash, Son of Razz’eth.
With an ambush from Al, the fight started in their favor but quickly began to pivot after Razz’eth still in human form froze Al in his boots and Razz’Vash rallied his small battalion of hobgoblin foot soldiers.
The fight was brutal and long, but finally came to a close as Merrigold and Al dove into the fires of the mountain itself to finish him. Though even with his demise, the tyrannical paladin had one last trick up his sleeve, an amulet containing some form of magic that turned his body into a dragon completely, and a quite upset one at that.
But still our heroes came out ahead. With Razz’Vash’s final demise, they rallied the imprisoned slaves and made for a quick escape but were quickly stopped by the two monolithic dragons doing battle in the sky above. As they attempted their escape, Lady Argetum was felled in her weakened state, and the “magically enhanced Al” helped her made a lighting quick escape.
Razz’eth’s rage at the loss of his prey was directed at the slowest members of our party, leaving them scorched and scarred. Running for their lives, the managed to escape into the servant tunnels and with the last of her power, Lady Argentum teleported our heroes and all of the slaves to safety back in Aeston with only one final message.
“You have been chosen by The Gilded. Stop the Ordo at all costs. Seek out The Requiem in Saltsport.”
- “Plate of the Silver Guardian”
- Guardian (+2 Initiative)
- Currently has the broken condition
- “Halberd of the Gilded”
- +1 Atk & Dmg
- Cache of Useful Items
- Potion of Healing x2
- Potion of Frost Giant’s Strength
- Elixir of Life
- Oakbrow’s Bounty
- Fruit of Bounty x3 (Acts as a Potion of Superior Healing)
- Wand of the War Mage +1
- “Ring of the Fireborn”
- resistance vs. cold damage
- immune to the dangers of naturally cold temperatures
- Remnants of “The Crimsonguard”
- Enough to make a suit of Red Dragon Scale Mail, if crafted by someone skilled enough.
- +1 AC
- resistance vs. fire
- advantage vs. frightful presence of red dragons
- “Scarlet Spite”
- Lifestealing (On critical, +10 necrotic damage, gain 10 temp HP)
- Non-Magic Loot
- 40 Platinum
- 1160 Gold
- 2050 Silver
- 650 Copper
- 11 Rubies (50gp each)
- 3 Red Bloodstones (25gp each)
- 2 Ebony Jaspers (25gp)
- 3 Sadonyx (25gp each)
- Golden Ring with 5 Bloodstones (Red, Black, Blue, Green, White) (250gp)
- Brass Mug with Jade inlay (250gp)
- Statue of twisted draconic shape (275gp)